Play and Learn: Major KIDiPLAY Match Update and New KIDiPLAY Match Lite
Published on 07/02/12
Ingengo introduces a major update to its iOS app, KIDiPLAY Match. New features include additional content, voice recordings, and a settings menu that lets parents and educators control most aspects of the app and makes it an even more useful tool in special education. Ingengo also introduces a brand new free app – KIDiPLAY Match Lite. While KIDiPLAY Match packs five times more content, all of its features are now available for free in KIDiPLAY Match Lite.
New York, New York – Ingengo is excited to announce a new version of KIDiPLAY Match for iOS that stands out from other memory games due to its unusual content: it lets kids match pictures, sounds and also pictures of objects that go together. Each game has three difficulty levels.
The new settings menu allows full control of the app features and makes the app a great teaching aid for parents and educators of special needs children with autism spectrum disorders, speech delays or visual impairment. Parents and educators can now add a voiceover for each picture and sound as the card is flipped and/or add a voiceover for pictures and sounds when they are matched. A special “freeze match” mode pauses the game when two cards are matched to allow time for discussion. Full control over which sets of pictures or sounds are active allows such discussions to center around the chosen sets, such as pictures or sounds related to transportation, animals, etc. All sounds and background music can be turned off, enabling children who are easily distracted by sounds to focus on the game. There is also an optional score at the end of each game that helps engage older kids.
With additional new content, KIDiPLAY Match now has over 80 pictures to match in the PICTURES game in six categories: food, transportation, animals, tools, musical instruments and clothing; over 50 sounds to match in the SOUNDS game in five categories: human, transportation, animals, birds and household; and over 60 pairs of objects that typically go together to match in the WHAT GOES TOGETHER game.
KIDiPLAY Match Lite is a great free introduction to KIDiPLAY Match. While carrying only a portion of the content, it has the full functionality of KIDiPLAY Match. The range of skills practiced while playing KIDiPLAY Match or KIDiPLAY Match Lite is astounding. It includes cognitive skills such as short term memory, perception and concentration, fine motor skills; language skills such as phonology, vocabulary builder, receptive and expressive language skills; visual memory, visual perceptual motor skills and visual auditory integration; auditory skills (in the SOUNDS game only sounds are heard, and no pictures are displayed); and the critical thinking and categorical reasoning skills (in the WHAT GOES TOGETHER game).
Kids with impaired vision can enjoy the apps thanks to the optional voiceover for each card as it is flipped over and especially due to the game SOUNDS that is based entirely on matching sounds (no pictures are displayed).
“The pictures, sound effects, background music, and the different levels of difficulty will provide kids with endless hours of gameplay.” Review by iHeartThisApp.
“I can see a lot of potential for this app being used with special needs children as well.” Review by Apps for Homeschooling.
In compliance with the Children’s Online Privacy Protection Act (COPPA), the apps do not collect any information from the users. Additionally, there is no integration with Facebook, Twitter or other social sites.
* iPhone, iPad, or iPod touch
* Requires iOS 4.0 or later (iOS 5 tested)
* Universal app optimized for display on all iOS devices
* 19.9 MB
Pricing and Availability:
KIDiPLAY Match 2.0 is $1.99 (USD) and available worldwide exclusively through the App
Store in the Education category. Codes for review purposes are available upon request.
KIDiPLAY Match Lite 1.0.1 is Free and available worldwide exclusively through the App
Store in the Education category.
Ingengo LLC was founded in 2011 in New York City. Our mission is to integrate technology into early childhood and elementary education. Although nothing replaces human interaction, technology (such as iPhones and iPads) can and should be used by parents and educators to facilitate and customize the learning process and to make learning fun. Through our apps, we aim to achieve this dual goal: educating kids while letting them have fun. Copyright (C) 2012 Ingengo LLC. All Rights Reserved. Apple, the Apple logo, iPhone and iPod are registered trademarks of Apple Inc. in the U.S. and/or other countries.
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